PietRa
ArumaGa
Architexels.net .::. a website of Pietra Arumaga, Character Artist. This web page is under heavy construction
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Welcome,
In here you can find some 3d modeling work done by me (Pietra Arumaga) for Character Setup, 3D Character, Game Environment, Game Vehicle as well as some MELScripts programming. If you want to send me any constructive criticism and/or you find any bugs on this page then do not hesitate to email me at arumaga@gmail.com
DVDs of my demo reel are available upon request. feel free to contact me at:
Cell Phone: (+62) 81320506550 email: arumaga@gmail.com
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| download my resume as |
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.begin :: reel {
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.:: Urack Skytorcher (Multi Res 3D Character) ::.
(Work In Progress)
An Elven Battle Mage
in progress: - armor texturing
- low resolution model
- character setup
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.:: Town of RivenHawk (UT2004 Level) ::.
(Work In Progress)
A Game Level built as Unreal Tournament 2004 Level. Falling Leaves from Trees are scripted using unrealscript
in progress: - more environment modeling
- more uv-ing & texturing
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.:: Demo Reel 2005, Full ::.
This video shows my old 2005 reel. please ignore the phone number in this video. that was my old number when i was in Canada. Most works in this page is included in this reel except for 3D Character (Urack Skytorcher) and Town of Rivenhawk (Game Level). Things that are not in this page but included in this reel are: more buildings and videos demonstration of my MelScripts (ie. automatic rigging). MelScript sources are available upon request. All of my works are still in progress
software used:
- Alias Maya 6.0
- Maya Vector Renderer
- Mental Ray 3.3.1
- GI Joe 2.1
- Adobe Premiere Pro
credits: musics are taken from Final Fantasy X soundtrack and Shingetsutan Tsukihime soundtrack
Final Fantasy X ©2000 Square Enix
Shingetsutan Tsukihime ©2003 J.C.Staff and ©2003 Type Moon
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| stream this video using : |
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or download high-quality with full resolution (720x480) for watching offline in the following format:

compressed QuickTime 6.x in .zip
(46.5 MB)
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compressed DivX 5.2.1 in .zip
(46 MB)
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Right Click the icon, then choose ""
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.:: Office Tower 1 ::.
(Work In Progress)
27 stories building. High detail. All window frames, door frames, balconies as well as "floating corridors" are detailed
in progress: - multiple level of details
- texturing
- normal mapping
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.:: Office Tower 2 ::.
(Work In Progress)
21 stories building. High detail. All window frames, door frames, and balconies are detailed
in progress: - multiple level of details
- texturing
- normal mapping
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.:: Commercial Building ::.
(Work In Progress)
10 stories building. High detail. All window and door frames are detailed
in progress: - multiple level of details
- texturing
- normal mapping
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.:: 206 WRC ::.
(Work In Progress)
206 WRC racing car
done: - multiple level of details
- low detail body textured
in progress: - texturing
- normal mapping
- rigging
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.:: M-107 SPG ::.
(Work In Progress)
Russian Artillery Tank
done:
in progress: - modelling
- multiple level of details
- texturing
- normal mapping
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.:: A8 ::.
(Work In Progress)
A8 Sedan
in progress: - modelling
- multiple level of details
- texturing
- normal mapping
- rigging
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.:: SPA Interior ::.
(my work from 2001)
Interior of a SPA and health care. Modeling done in ArchiCAD and rendered using ArtLantis
software used:
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} .endof :: reel
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